[2024-feb-29] Sad news: Eric Layton aka Nocturnal Slacker aka vtel57 passed away on Feb 26th, shortly after hospitalization. He was one of our Wiki's most prominent admins. He will be missed.
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howtos:multimedia:digital_audio_workstation:compensating_latency [2020/08/05 17:53 (UTC)] – Added Bob Funk's article content. alienbob | howtos:multimedia:digital_audio_workstation:compensating_latency [2020/08/05 21:04 (UTC)] (current) – [An Alternative Test (and Visualizing Latency)] 0xbf | ||
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- | ====== Slackware Live DAW ====== | + | ====== Slackware Live DAW: Compensating Latency ====== |
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===== Overview of Latency and its Sources ===== | ===== Overview of Latency and its Sources ===== | ||
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//E.g. A Frames/ | //E.g. A Frames/ | ||
- | $512 \times | + | 512 x 3 = 1536 Frames/ |
If the sample rate is set at 48000Hz, then the buffer fills in:\\ | If the sample rate is set at 48000Hz, then the buffer fills in:\\ | ||
- | $\frac{1536}{48000} = 0.032$ seconds, or 32 milliseconds// | + | 1536/48000 = 0.032 seconds, or 32 milliseconds// |
\\ | \\ | ||
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{{.images: | {{.images: | ||
- | This works out to $\frac{511}{48000} = 10.64$ milliseconds of latency.\\ | + | This works out to 511/48000 = 10.64 milliseconds of latency.\\ |
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{{.images: | {{.images: | ||
- | Now the impulse should line up on the grid line, or very close. This is because the audio server has compensated for the hardware delay, allowing the timing to be precise. In my case here my " | + | Now the impulse should line up on the grid line, or very close. This is because the audio server has compensated for the hardware delay, allowing the timing to be precise. In my case here my " |
====== References ====== | ====== References ====== |